*grin* I'd be interested to hear your reasons, actually.
I expect that console-world is metric boatloads easier on game developers - after all, you get the same walled-garden-hardware benefits that Apple have. :-)
My question is - can you actually get the same breadth of gameplay in a console? Consoles have always felt a bit "lean-back" to me... I don't have one, and don't like the gameplay style much - partly because they don't have the interface configurability and depth that I like.
I admit - that's not necessarily a good thing... But y'know, I'm the sort of crazy person that likes to play things like a "full battlemech simulator", at least some of the time. Also admittedly, that's why I play WoW and specifically enjoy playing a priest in a high end raiding environment - probably the most complicated and challenging role the game has, in terms of interface complexity.
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I expect that console-world is metric boatloads easier on game developers - after all, you get the same walled-garden-hardware benefits that Apple have. :-)
My question is - can you actually get the same breadth of gameplay in a console? Consoles have always felt a bit "lean-back" to me... I don't have one, and don't like the gameplay style much - partly because they don't have the interface configurability and depth that I like.
I admit - that's not necessarily a good thing... But y'know, I'm the sort of crazy person that likes to play things like a "full battlemech simulator", at least some of the time. Also admittedly, that's why I play WoW and specifically enjoy playing a priest in a high end raiding environment - probably the most complicated and challenging role the game has, in terms of interface complexity.