thorfinn: <user name="seedy_girl"> and <user name="thorfinn"> (Default)
[personal profile] thorfinn
Oh hi. I forgot to mention. Macs are awesome. Your next computer should be a Mac, assuming you just want a computer where you can do general average day to day stuff and Get Things Done.

If you want to do a specific weird thing (yes, hardcore computer game nerds, that mostly does mean you), then alright, you have special needs, and probably need more thought than just buying a Mac will necessarily get you. You already have the mad skillz needed to go do that. This message isn't for you.

However, for everyone else, if you just want to get connected to the internet, do email, browse the web, maybe do some word processing, download pictures off your digital camera, maybe upload some pictures to the interweb, even have automated hourly backups done for you... then absolutely just get a Mac already.

Oh, and if you're a unix tech-head, you really want a Mac too. Just think, a real Unix OS with a consumer grade UI on top.

See: http://morganjaffit.livejournal.com/34058.html

He says it better than I do.

(no subject)

Date: 2008-09-11 02:43 (UTC)
From: [identity profile] morganjaffit.livejournal.com
I can give you a million reasons why it's fortunately, rather than un - but none the less, that's the split. One of the other reasons that I've moved Mac-wards is that I don't game on my PC anymores, beyond a dash of web game stuff.

(no subject)

Date: 2008-09-11 03:33 (UTC)
From: [identity profile] morganjaffit.livejournal.com
Well, piracy is of course a big one. You can't make a big budget PC game anymore, at least not like you used to. Online focus helps, but not every game is online focused. Consistent hardware is nice for the developer, of course.

Mostly, I just don't like sitting at a computer as much as I do sitting in front of my TV on my couch - makes a world of difference.

Now, there's a lot of common-denominator games on consoles, that's true. It's like the Mac in that regard - if you have special needs you're less likely to be catered for. On the flip-side, interface complexity is absolutely not a requirement for depth - and there's plenty of deep games. Of course, the definitive full mech sim is actually a console game - but Steel Battalion comes with it's own controller with hundreds of buttons, so it's kind of a special case.

(no subject)

Date: 2008-09-11 06:36 (UTC)
From: [identity profile] morganjaffit.livejournal.com
"And as I discussed with patchworkkid, I think the MMO game is finished - Blizzard has won."

Nah, you're dead wrong on that one. Keep in mind people said the same about Everquest back in the day. Secondarily, there's still a lot of money to be made from a non-win MMO. Age of Conan is doing just fine, as will the Warhammer one. It will be a long time before anyone has the level of absurd success that WoW had (10 million + users) but it'll happen inside the next 5 years or so. MMO is by definition a faddish arena.

As for not liking consoles - there's plenty of lean back options, and plenty of lean forward options on any modern console. If you were more familiar with the breadth of stuff I think you'd be potentially convinced.

(no subject)

Date: 2008-09-11 05:28 (UTC)
From: [identity profile] nigelw.livejournal.com
From my POV, I don't like consoles (particularly for FPS games) because (a) I don't have enough buttons, and (b) I can't steer with a mouse. I *hate* trying to steer with thumb-joysticks or directional pads - it feels like trying to walk through jelly.

(no subject)

Date: 2008-09-11 06:37 (UTC)
From: [identity profile] morganjaffit.livejournal.com
Yeah, but that just makes you a weird edge-case person (which is fine - we all are weird edge cases about something or other). For 95% of people, console FPS controls is just fine. Same as the Mac argument, really - how do you do right by most people, rather than how do you do right by people with hard-core needs.

Of course, the key to Blizzards success is it does both.

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